After a first game that did not cause much impact, Avalanche Studios found in Just Cause 2 the formula that made the series gain some prominence. The mixture of freedom of exploration and wanton action gave the game a fanbase dedicated to spending hours plotting new ways to destroy your buildings. Just Cause 3 is the natural evolution of this concept, with some refined mechanics that help make the experience even more fun. Offering new ways of navigation and a giant map, the title also won new graphics that help make even more impressive chaos you leave by your way.
How Just Cause 3 Becoming popularity in PC Gaming World
However, the new game of the series seems to have paid attention in the ways established by other open world games. This translates into an experience that while it is fun, too bet on the same formula, leaving obvious flaws that could be ignored otherwise. Just Cause 3 begins a few years after the second installment in the series and shows the protagonist’s return to Rico Rodriguez Medici, his homeland. Ironically, while the character was busy traveling the world and toppling dictators, his birthplace was dominated by Sebastiano Di Ravello, figure using its vast military power to dominate the population.
From this premise, the game follows predictable paths and features a plot worthy of B movie – which is not exactly something bad. From the beginning, the title makes it clear that does not take itself seriously and is not concerned with making a lot of sense – in other words, the roadmap recognizes that only exists to give an excuse for the player to kill hundreds of soldiers and blow up everything in sight lie ahead. Unfortunately, the secondary characters do not have very striking personalities and there is no way to censor players who reach the end of the adventure without knowing the name of most of them. The only exception to this rule is the Rico itself, which remains the same charismatic ham we saw in Just Cause 2.
If you are already accustomed to Just Cause 2 systems will not have much trouble in dealing with the new game, which adopts a very similar gameplay. The main differences are the fact that now the Rico parachute is more stable, facilitating air shootings, and the hero now has one wingsuit that lets you quickly travel from one location to another. In contrast to new movements of the protagonist, the majority of the game’s vehicles became virtually worthless. Aside from helicopters and tanks used to attack enemies, there is not much reason to go behind several cars, boats and motorcycles, as they move around more slowly and restricted way the hero and his hook.